Friday, November 8, 2024

Demon blade rewrite

Demon Blade rewrite. Nicer version Here 

You start with Yourself, and a docile but mundane chariot

Skill: The afterlife, way of war and religion of a people. Usually long dead. 

A: Demon blade, Chariot, Soul harvest.

B: Soulcasting

C: +1 attack

D: Chariot of the gods


Demon blade: You are a +template weapon of your choice, you cannot be destroyed by mundane means. Though you cannot speak or move by yourself if your host is destroyed.

You roll your mental scores as usual. You use the physical scores of your host.

You may dominate any who wield you. If they are unwilling, it will take a week for them to be broken. If they are not broken, you make any rolls for actions they would not like at -2 and cannot use your own ability scores instead of their mental scores.


Chariot: Chariots are broken hosts, chariots gain [level] additional HD (this is instead of the normal levels you would get). Chariots can wield you expertly even if they do not have the expertise or physical condition (as in, if they are ill or too weak). You may relinquish partial and complete control of a chariot in order to use its physical or mental stats.  


Soul harvest: You harvest a soul when it dies after being cut by you (this does not need to be the final blow). You can hold [level] souls within you. The HD of the soul is X. You may heal your chariot by Xd6 as an action by consuming the soul. Angelic souls are not consumed, but are instead burnt out until the next sunrise or sunset. Demonic souls are returned to hell upon consumption. 


Soulcasting: You may instead cast a spell below by consuming a soul. You gain [level] spells from the list below. You can also earn spells by killing witches, warlocks, angels, demons, paladins or clerics (1 spell from their list that you do not already have, decided by dm). You cast the spells as a MU, with X/2 MD.  


Chariot of the gods: 

Your chariots may use +template for physical ability score modifiers instead of their own. 



Spell list

1. Burning Blade
R: 0   T: self (blade)  D: 10 minutes
The demon blade does an additional +X fire damage on a hit.

2. Dance of Hell
T: self (blade)  D: X rounds
You function as a dancing weapon.  You still maintain control of your chariot.

3. Deathgrip
R: 50'   T: creature
If a creature fails a save, it is pulled to adjacent to you.  You may make a basic melee attack against it if you wish.

4. Demon Claw

T: self (blade)
For one round, you can make all the melee attacks of you were the highest HD demon you've ever killed.  (Yes, keep track of the highest HD demon you've ever killed.)

5. Disguise
R: 0  T: self (chariot)  D: X hr
You appear as someone else of comparable size.  This is only an illusion, but it also changes your voice to match.

6. Heartripper
R: 20'   T: creature
If a creature has Xd6 HP or less, it's heart is ripped out of its chest and into your hand.  No save.  This is usually fatal.  No effect on creatures that lack hearts.

7. Hellbolts
R: 50'  T: object  D: 0
You fire X bolts at the target.  Each bolt requires its own ranged attack roll and does 1d8 damage on a hit.

8. Inferno
R: 20'  T: self  D: X turns
Everything takes 1d6 fire damage each turn (Con check for half).  Most shit catches on fire.  You are immune to fire damage for the duration of this spell.

9. Reap
T: hit enemy
Free action when the demon blade does melee damage.  Deal +Xd6 damage.

10. Salvage the Chariot
T: self (chariot)
Instead of dying, the chariot survives with X HP and is stunned for 1d6-X rounds (min 1).  You still suffer the other effects of the injury (broken limbs, etc).

11. Summon Lemure
R: 20'  T: piece of floor  D: 1 min
You summon an obedient lemure.

12. Teleport
R: 20'  T: self
You teleport to a point you designate.  You do not need to have line of sight.  You can bring along X-1 willing creatures.


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Demon blade rewrite

Demon Blade rewrite. Nicer version Here   You start with Yourself, and a docile but mundane chariot Skill: The afterlife, way of war and re...